Firstly, we open up Blender and we’ve got this default appearance of Blender. (click images to see details) |
We don’t need the box right now to create the apples, simply just right-click it to select and press ‘X’ then hit ‘D’ or ‘Enter’ to confirm delete. But we do need the camera and the lamp though. |
To begin we just add an UV Sphere in a Mesh category (press shift + ’A’, is a shortcut to showing the add menu or you just can select the add menu on the top left corner). |
Now, we’ve got the ball, now go to Object tools section below it there is a Add UV Sphere section. |
Then we change both the segments and the rings of the UV 4-1 Sphere into 16 (default values are 32 and 16). |
Go to Edit Mode by selecting the object and press TAB because we’re going to edit the vertex of the UV Sphere. |
We select this section of vertex (by right-clicking each one of vertex while we hold down the shift button) and press ‘G’ then press ‘Z’ to grab the selected vertex and to move it on Z coordinate. |
Edit the vertex until we’ve got this result and same for the bottom of the apple too. |
Edit the lower section. |
Leave the Edit Mode. Then add a Sub surf modifier on Object properties. |
And the result would be pretty much like this. Don’t forget to turn on smooth shading on Object tools. |
Now, we add some material and texture to the object. You can find those two sections on Object properties. |
To add material or texture just simply click ‘+ new’. Then change the diffuse color and edit color intensity to 1 and specularity to 0.2 |
Voila! |
Next time we are going to add another apple and create the
bowl. Thank you for your attention!! Happy Blendering :D
texture source http://www.sharecg.com/images/medium/9071.jpg
texture source http://www.sharecg.com/images/medium/9071.jpg
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